package com.lineage.server.templates;

public class L1ItemVIP {
  private int _type = 0;
  
  private int _gif = 0;
  
  private int _gif_time = 0;
  
  private int _add_wmd = 0;
  
  private int _add_wmc = 0;
  
  private int _add_str = 0;
  
  private int _add_dex = 0;
  
  private int _add_con = 0;
  
  private int _add_int = 0;
  
  private int _add_wis = 0;
  
  private int _add_cha = 0;
  
  private int _add_ac = 0;
  
  private int _add_hp = 0;
  
  private int _add_mp = 0;
  
  private int _add_hpr = 0;
  
  private int _add_mpr = 0;
  
  private int _add_dmg = 0;
  
  private int _add_hit = 0;
  
  private int _add_bow_dmg = 0;
  
  private int _add_bow_hit = 0;
  
  private int _add_dmg_r = 0;
  
  private int _add_magic_r = 0;
  
  private int _add_mr = 0;
  
  private int _add_sp = 0;
  
  private int _add_fire = 0;
  
  private int _add_wind = 0;
  
  private int _add_earth = 0;
  
  private int _add_water = 0;
  
  private int _add_stun = 0;
  
  private int _add_stone = 0;
  
  private int _add_sleep = 0;
  
  private int _add_freeze = 0;
  
  private int _add_sustain = 0;
  
  private int _add_blind = 0;
  
  private int _add_exp = 0;
  
  private boolean _death_exp = false;
  
  private boolean _death_item = false;
  
  private boolean _death_skill = false;
  
  private boolean _death_score = false;
  
  private int _add_adena = 0;
  
  private int _add_mf = 0;
  
  private int _effect_icon = 0;
  
  private int _skin_id = 0;
  
  private int _polyId = 0;
  
  private int _polyTime = 0;
  
  private int _add_uhpp = 0;
  


private int _classid;
  
  private String _vipname;
  
  public int get_polyId() {
    return this._polyId;
  }
  
  public void set_polyId(int i) {
    this._polyId = i;
  }
  
  public int get_polyTime() {
    return this._polyTime;
  }
  
  public void set_polyTime(int i) {
    this._polyTime = i;
  }
  
  public int get_type() {
    return this._type;
  }
  
  public void set_type(int i) {
    this._type = i;
  }
  
  public int get_classid() {
    return this._classid;
  }
  
  public void set_classid(int i) {
    this._classid = i;
  }
  
  public int get_gif() {
    return this._gif;
  }
  
  public void set_gif(int gif) {
    this._gif = gif;
  }
  
  public int get_gif_time() {
    return this._gif_time;
  }
  
  public void set_gif_time(int gif_time) {
    this._gif_time = gif_time;
  }
  
  public int get_add_wmd() {
    return this._add_wmd;
  }
  
  public void set_add_wmd(int add_wmd) {
    this._add_wmd = add_wmd;
  }
  
  public int get_add_wmc() {
    return this._add_wmc;
  }
  
  public void set_add_wmc(int add_wmc) {
    this._add_wmc = add_wmc;
  }
  
  public int get_add_str() {
    return this._add_str;
  }
  
  public void set_add_str(int add_str) {
    this._add_str = add_str;
  }
  
  public int get_add_dex() {
    return this._add_dex;
  }
  
  public void set_add_dex(int add_dex) {
    this._add_dex = add_dex;
  }
  
  public int get_add_con() {
    return this._add_con;
  }
  
  public void set_add_con(int add_con) {
    this._add_con = add_con;
  }
  
  public int get_add_int() {
    return this._add_int;
  }
  
  public void set_add_int(int add_int) {
    this._add_int = add_int;
  }
  
  public int get_add_wis() {
    return this._add_wis;
  }
  
  public void set_add_wis(int add_wis) {
    this._add_wis = add_wis;
  }
  
  public int get_add_cha() {
    return this._add_cha;
  }
  
  public void set_add_cha(int add_cha) {
    this._add_cha = add_cha;
  }
  
  public int get_add_ac() {
    return this._add_ac;
  }
  
  public void set_add_ac(int add_ac) {
    this._add_ac = add_ac;
  }
  
  public int get_add_hp() {
    return this._add_hp;
  }
  
  public void set_add_hp(int add_hp) {
    this._add_hp = add_hp;
  }
  
  public int get_add_mp() {
    return this._add_mp;
  }
  
  public void set_add_mp(int add_mp) {
    this._add_mp = add_mp;
  }
  
  public int get_add_hpr() {
    return this._add_hpr;
  }
  
  public void set_add_hpr(int add_hpr) {
    this._add_hpr = add_hpr;
  }
  
  public int get_add_mpr() {
    return this._add_mpr;
  }
  
  public void set_add_mpr(int add_mpr) {
    this._add_mpr = add_mpr;
  }
  
  public int get_add_dmg() {
    return this._add_dmg;
  }
  
  public void set_add_dmg(int add_dmg) {
    this._add_dmg = add_dmg;
  }
  
  public int get_add_hit() {
    return this._add_hit;
  }
  
  public void set_add_hit(int add_hit) {
    this._add_hit = add_hit;
  }
  
  public int get_add_bow_dmg() {
    return this._add_bow_dmg;
  }
  
  public void set_add_bow_dmg(int add_bow_dmg) {
    this._add_bow_dmg = add_bow_dmg;
  }
  
  public int get_add_bow_hit() {
    return this._add_bow_hit;
  }
  
  public void set_add_bow_hit(int add_bow_hit) {
    this._add_bow_hit = add_bow_hit;
  }
  
  public int get_add_dmg_r() {
    return this._add_dmg_r;
  }
  
  public void set_add_dmg_r(int add_dmg_r) {
    this._add_dmg_r = add_dmg_r;
  }
  
  public int get_add_magic_r() {
    return this._add_magic_r;
  }
  
  public void set_add_magic_r(int add_magic_r) {
    this._add_magic_r = add_magic_r;
  }
  
  public int get_add_mr() {
    return this._add_mr;
  }
  
  public void set_add_mr(int add_mr) {
    this._add_mr = add_mr;
  }
  
  public int get_add_sp() {
    return this._add_sp;
  }
  
  public void set_add_sp(int add_sp) {
    this._add_sp = add_sp;
  }
  
  public int get_add_fire() {
    return this._add_fire;
  }
  
  public void set_add_fire(int add_fire) {
    this._add_fire = add_fire;
  }
  
  public int get_add_wind() {
    return this._add_wind;
  }
  
  public void set_add_wind(int add_wind) {
    this._add_wind = add_wind;
  }
  
  public int get_add_earth() {
    return this._add_earth;
  }
  
  public void set_add_earth(int add_earth) {
    this._add_earth = add_earth;
  }
  
  public int get_add_water() {
    return this._add_water;
  }
  
  public void set_add_water(int add_water) {
    this._add_water = add_water;
  }
  
  public int get_add_stun() {
    return this._add_stun;
  }
  
  public void set_add_stun(int add_stun) {
    this._add_stun = add_stun;
  }
  
  public int get_add_stone() {
    return this._add_stone;
  }
  
  public void set_add_stone(int add_stone) {
    this._add_stone = add_stone;
  }
  
  public int get_add_sleep() {
    return this._add_sleep;
  }
  
  public void set_add_sleep(int add_sleep) {
    this._add_sleep = add_sleep;
  }
  
  public int get_add_freeze() {
    return this._add_freeze;
  }
  
  public void set_add_freeze(int add_freeze) {
    this._add_freeze = add_freeze;
  }
  
  public int get_add_sustain() {
    return this._add_sustain;
  }
  
  public void set_add_sustain(int add_sustain) {
    this._add_sustain = add_sustain;
  }
  
  public int get_add_blind() {
    return this._add_blind;
  }
  
  public void set_add_blind(int add_blind) {
    this._add_blind = add_blind;
  }
  
  public int get_add_exp() {
    return this._add_exp;
  }
  
  public void set_add_exp(int add_exp) {
    this._add_exp = add_exp;
  }
  
  public boolean get_death_exp() {
    return this._death_exp;
  }
  
  public void set_death_exp(boolean death_exp) {
    this._death_exp = death_exp;
  }
  
  public boolean get_death_item() {
    return this._death_item;
  }
  
  public void set_death_item(boolean death_item) {
    this._death_item = death_item;
  }
  
  public boolean get_death_skill() {
    return this._death_skill;
  }
  
  public void set_death_skill(boolean death_skill) {
    this._death_skill = death_skill;
  }
  
  public boolean get_death_score() {
    return this._death_score;
  }
  
  public void set_death_score(boolean death_score) {
    this._death_score = death_score;
  }
  
  public int get_add_adena() {
    return this._add_adena;
  }
  
  public void set_add_adena(int add_adena) {
    this._add_adena = add_adena;
  }
  
  public int get_add_mf() {
    return this._add_mf;
  }
  
  public void set_add_mf(int mf) {
    this._add_mf = mf;
  }
  
  public int get_skin_id() {
    return this._skin_id;
  }
  
  public void set_skin_id(int i) {
    this._skin_id = i;
  }
  
  public int get_effect_icon() {
    return this._effect_icon;
  }
  
  public void set_effect_icon(int effect_icon) {
    this._effect_icon = effect_icon;
  }
  
  public void set_vipname(String vipname) {
    this._vipname = vipname;
  }
  
  public final String getvipname() {
    return this._vipname;
  }
  
  public int get_add_uhpp() {
	return _add_uhpp;
  }

  public void set_add_uhpp(int _add_uhpp) {
	this._add_uhpp = _add_uhpp;
  }
}
